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		[page:Curve] &rarr;

		<h1>[name]</h1>

		<p class="desc">
			시작점, 종착점, 두 개의 조절점을 통해 매끄러운 3d
			<a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:Bezier_curve.svg" target="_blank">베지에 곡선</a>을 만듭니다.
		</p>

		<h2>코드 예제</h2>

		<code>
		const curve = new THREE.CubicBezierCurve3(
			new THREE.Vector3( -10, 0, 0 ),
			new THREE.Vector3( -5, 15, 0 ),
			new THREE.Vector3( 20, 15, 0 ),
			new THREE.Vector3( 10, 0, 0 )
		);

		const points = curve.getPoints( 50 );
		const geometry = new THREE.BufferGeometry().setFromPoints( points );

		const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );

		// Create the final object to add to the scene
		const curveObject = new THREE.Line( geometry, material );

		</code>

		<h2>생성자</h2>


		<h3>[name]( [param:Vector3 v0], [param:Vector3 v1], [param:Vector3 v2], [param:Vector3 v3] )</h3>
		<p>
			[page:Vector3 v0] – 시작점.<br/>
			[page:Vector3 v1] – 첫 번째 조절점.<br/>
			[page:Vector3 v2] – 두 번째 조절점.<br/>
			[page:Vector3 v3] – 종착점.
		</p>

		<h2>프로퍼티</h2>
		<p>일반 프로퍼티는 기본 [page:Curve] 클래스를 참고하세요.</p>

		<h3>[property:Vector3 v0]</h3>
		<p>시작점입니다.</p>

		<h3>[property:Vector3 v1]</h3>
		<p>첫 번째 조절점입니다.</p>

		<h3>[property:Vector3 v2]</h3>
		<p>두 번째 조절점입니다.</p>

		<h3>[property:Vector3 v3]</h3>
		<p>종착점입니다.</p>


		<h2>메서드</h2>
		<p>일반 메서드는 기본 [page:Curve] 클래스를 참고하세요.</p>

		<h2>소스코드</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
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